The Nintendo Swap 2 could possibly ship solely 4K decision, 30 frames per second gameplay with NVIDIA DLSS, however we’re unlikely to see this situation a lot, as it could be a “misuse” of the upscaler.

The tech consultants at Digital Foundry mentioned if the subsequent Nintendo console may be capable to ship 4K, 60 FPS gameplay with NVIDIA DLSS in a brand new video. The consensus appears it will not be capable to for a couple of causes. Upscaling to 4K decision is costlier than upscaling to 1080p and 1440p resolutions, and it could be a particularly giant a part of the frametime of a sport, leaving 60 FPS off the desk. Given how Nintendo tries to go for 60 FPS in most of its video games, it’s unlikely they are going to go for 30 FPS to have NVIDIA DLSS upscale to 4K decision.

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How 4K, 60 FPS is probably going not viable on the Nintendo Swap 2 was additionally highlighted in a earlier check the place Digital Foundry tried to copy the T239 chip that may energy the system. On this check, upscaling from 720p to 4K with DLSS Extremely Efficiency in Dying Stranding added 18.3 milliseconds to frametime over native decision, which might fail to ship a 60 FPS expertise. Upscaling to 1440p, then again, appears to be like far more viable, because it solely added 7.7 milliseconds over native 720p decision. As such, 4K, 30 FPS may very well be doable, however it could be a misuse of the upscaler, having over half GPU time spent on simply upscaling. Such a excessive mounted value on the GPU would even be troublesome for builders to work round and significantly restrict what they might obtain on the system.

The Nintendo Swap 2 is claimed to help Ray Reconstruction alongside NVIDIA DLSS, which might make it the most effective ray tracing-capable gaming console thus far. Hopefully, it will not take for much longer to see how these applied sciences can be used to ship a next-gen Nintendo gaming expertise.